Oliver Payne, Untitled, 2012.
|JP You’ve just had a string of shows in the past months—Gavin Brown’s Enterprise in New York, Nanzuka and AishoNanzuka in Tokyo and Hong Kong, Herald Street in London…
OP Yeah, I had just done a lot.
JP Are these recent works you’ve been showing all video game pieces? I see some are framed works, as well.
OP The last few shows have mainly been objects: these collages presented on monitors, and then these black monolith plinths that look like a shiny turned-off device, like an iPad turned off, and weed containers, reflected in a light coming through them, illuminated in a sort of black mirror. Quite Kubrick-like up close, and then one of my arcade desks. It’s a school desk that I’ve modified to be a working arcade machine.
JP Are you using video games that you play or you like, or are you designing your own video games?
OP When I use games in my work, I’m mainly concerned with the systems and the rules and mechanics that make the game. I’m more concerned with seeing how games and rule-based operations function.
JP Do your films follow the same rules of logic, driven by the same thing?
OP Sometimes I verge into sort of experimental documentary areas and sometimes a video will be just looking directly at systems. For Untitled (Shadow of the Colossus / In a Landscape, 2013), for example, I took a simple single shot of these things against a wall: just two flat screen TVs, two plants, two PlayStations, two oscillating, stand-up fans, two burning sticks of incense, two speakers connected to two identical turntables, and one mixer with the cross fader right in the center.
|On the TVs were two copies of the same game, with two off-screen players, and the same record played on both decks in the exact same place, and I just sort of let it all start, and eventually it falls slightly out of synch, but maybe not in the ways you might think: everything is identical, and they’re all subject to the exact same forces, but of course they behave slightly differently. We don’t expect the smoke to move in the same way.
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